Everyone holds a piece of the story. Only one of them matters. Trade wisely — or bluff your way to the reveal.
Every game plays the same way, no matter which story you choose.
Each player starts the game holding a small object. Nobody knows yet which one matters.
A narrated story unfolds in chapters. Between them, players trade — and bluff.
At the story's end, the truth comes out. Whoever holds it wins the case.
Any one of them could be the artifact. That's exactly the point.
Play a real story for free, or print your own objects and try it tonight with what's already around your house.
Try "The Ellsworth Fishing Trip" — narrated and ready, no purchase required.
Try the Ellsworth Fishing Trip →No case yet? Download free object cards to cut out, or just write the names on slips of paper.
Download free PDF →Play digitally tonight, or bring home the full physical case.